Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts

Sunday, February 27, 2022

Cambridge Blog Post 9

    Since the last time I posted a blog, I brainstormed ideas for the movie title. I decided that the main storyline for the movie would be inspired by John Wick. In John Wick, he is getting revenge on the people who killed his dog that was a gift from his dead wife, and stole his car. Although I will not be able to portray such an advanced and complex storyline in just 2 minutes, I want to have the film open with the man killing his enemy. This will leave the story up to the view to wonder about.
    I decided that the movie name would be "Retribution". I want to also design the name to have some letters facing the wrong way, such as the second "R" and the "N" at the end. I also want all of the letters to be in uppercase, but I want the typography to have the first "R" to be larger than the rest. I have included a picture of my design below:



Saturday, February 26, 2022

Cambridge Blog Post 8

    Since my last posting, not much has happened. I decided to look for some copyright free music. First, I checked on YouTube and found a couple of videos that I remember having a link to a website called "Epidemic Sounds." I have pasted their links below.
    I wanted to find sounds that had an ominous feel, since there is a man chasing another trying to kill him. I discovered two sounds, ominous drone 1 and ominous drone 2. I believe that I will be using ominous drone 1. As a backup I have the ominous drone 2. I also think that I want to edit the sound to become slowly more high pitched as the film opening progresses.
    The YouTuber that I know uses Epidemic Sounds is linked below.

Music search result for ominous: Epidemic sound. Premium Music for Content Creators. (n.d.). Retrieved February 27, 2022, from https://www.epidemicsound.com/sound-effects/search/?term=ominous

Music search result for Bass: Epidemic sound. Premium Music for Content Creators. (n.d.). Retrieved February 27, 2022, from https://www.epidemicsound.com/sound-effects/search/?term=bass

YouTube. (2022). The Sanctuary. YouTube. Retrieved February 27, 2022, from https://www.youtube.com/watch?v=xtoQNW_eC8k&t=770s&ab_channel=Frost. 

Friday, February 25, 2022

Cambridge Blog Post 7

    Today I continued working on my storyboard for my film opening. I wanted to create a written version that can have more detail, so I have done so below.

Shot 1: I want to do a handheld mid shot of an unknown person limping away from the camera. The setting will be very dark, but I want some blood to be visible on the floor, as a trail left behind by the person. The figure will be dragging his right leg, with the left one functioning like normal. While this is happening, I want the camera to slowly but noticeably move closer to the subject. Initially, I would like the camera to be focused on the blood, and after a second or two, focus shift to the figure limping away.


Shot 2:
I want to do a handheld insert high angle long shot of the same subject still limping away, with the blood still visible in the low lighting. I want the figure to be centered in the shot with the camera following the movement. 

Shot 3:
I want to do a mid shot again except this time it is from the front. I would like to keep the shaky cam, with the blood still seen behind the injured leg.


Shot 4:
I want to do a closeup of the leg as the character is limping away. I want the blood and two bullet holes (no gore) visible. I want the blood to be thick and shiny so it can be seen in the dark setting. Shaky cam moving along with the same pace as the person. 


Shot 5: I want the next shot to be the same type of shot as shot 1 for continuity. 


Shot 6: This is a new shot that I am inserting into this post. I would like there to be a shot before the subsequent shot in which the figure places a weapon case down and opens it up, revealing the weapon. I also want to show his hand go onto the weapon, and then the shot cuts to the next one. This way the figure is set up and the viewer knows what is in the figures hand.


Shot 7: I would like this shot to be a low angle closeup shot of the other main character, the one that is hunting down the limping character. His head will be pointed down slightly to show that he is looking at something, and he will be moving his hands and head to imply movement and getting prepared. I would like the lighting to be just bright enough to see the main features of the face without revealing too much.


Shot 8:
I would like an over the shoulder shot of the figure loading and preparing his weapon. Still a shaky cam, and I would like there to be dim industrial lighting, perhaps yellow in color of possible. The figure will still be loading the weapon and preparing it, possibly cocking the weapon as well.


Shot 9: I would like this next shot to be a sequence of shots in quick succession. I would like it to be a combination of closeups and extreme closeups of different parts of the weapon as he is preparing it. Perhaps there will be significant markings throughout to show that this person is not acting alone, or is part of a grander scheme. Still having the same dark lighting, I need to make sure that the weapon is visible. 


Shot 10: For this next shot, I would like to have the same shot type as shot 6, where there is a low angle close up of the figure preparing the weapon. This time, I would like more facial features to be visible because I want the figure to be showing intent and visible anger.


Shot 11: For this shot, I want another over the shoulder where the focus is on the gun. You can see the hand on the gun as he is doing final inspections. At the end of the shot, he cocks the gun for the final time and he walks off. 


Shot 12: In this next shot, I want there to be a muzzle flash from the left center of the screen. This shot will be the final blow to the victim. The victim will fall to the floor, and will lay there for a second.


Shot 13: In this next shot, I would like the figure to emerge for the first time. They can emerge from either around the corner of the warehouse or from the darkness. The victim character is still lying on the floor, blood leaking from somewhere on his body. This shot will be in slow motion as the figure is revealed fully, including face, for the first time. 


Shot 14: This shot will be the final shot in the film opening. I would like this shot to be right after the previous one, in which the title of the film appears right as the figure leaves the shot. I want to use the deep bass sound at this moment as the title appears slowly, or fades in. Perhaps it is possible to make the music become loud for an instant to symbolize this end, and fade out as the picture fades to black.



As I decide on more shots, I will make sure to update this blog, or post a new one. 




Monday, February 21, 2022

Cambridge Blog Post 6


    Today I started working on my film opening storyboarding. To do so, I needed to come up with a name for my film. But after some thinking, I decided to wait to make the film name until I was further into the project. That way, I will be able to use the full scope of the film opening, and I may get a better idea for a better film name. For now I will stick to brainstorming names.
    I began my storyboard, and I got about 5 shots drafted. I think it would be cool to first focus on the blood on the floor, and then focus shift to the person limping away. I believe that this idea will allow for the film to be more dynamic and enjoyable, because it will keep the viewer engaged. I want to show some blood, and I want to make sure that the viewer can clearly tell it is blood when they see it. Due to the shots being in a primarily dark setting, I need to make sure that it is somehow noticeable on clothing, therefore I need to make sure that it is thick.





Cambridge Official CCR Video Link

Below I have included the link to my CCR. I hope you enjoy: https://youtu.be/s0-RQ-NfltI